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1. [request] the amarr and caldari bonuses - in Feedback/Requests [original thread]
Precision weapons, precision scan to match.
- by Klutch Cordova - at 2014.07.17 00:08:00
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2. Matchmaking of FW does not work in a particular time zone. - in Feedback/Requests [original thread]
Yes, this is definitely a bug, and not just a case of the other faction not playing, because FW is dead. This is a gamebreaking bug, and needs immediate attention. Please, CCP, bring your attention to this in Hotfix Charlie or Delta.
- by Klutch Cordova - at 2014.07.16 23:41:00
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3. Let the Cal logi keep its extra low or increase the suit's cpu b... - in Feedback/Requests [original thread]
shaman oga wrote: Nothing against to give him enough CPU to play logi, hell no to the 4th low slot. Exactly what richiesutie 2 said. We need that 4th low slot for a CPU upgrade, as it is a means to level the playing field, not give us an advan...
- by Klutch Cordova - at 2014.07.15 14:40:00
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4. [Request] "Jump to Next Dev Post" button - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: This does not work (for me at least). The dev logo on the left, at avatar, is just part of the picture and the picture is non-functional. I'm using a real computer with updated firefox browser (not PS3 nor mobile). I ha...
- by Klutch Cordova - at 2014.07.14 20:05:00
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5. [Request] "Jump to Next Dev Post" button - in Feedback/Requests [original thread]
Do you mean when you're on the list of threads? For some reason, I'm only able to bring up the first Dev post still. I feel stupid. Edit: I feel even worse. I was trying to click it in a topic that a dev had posted in once.
- by Klutch Cordova - at 2014.07.13 20:43:00
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6. nerfing logi's for no reason - in Feedback/Requests [original thread]
I think Logis are fine as is, bonuses, differences and all. I wouldn't turn down additional walk speed, though.
- by Klutch Cordova - at 2014.07.10 16:00:00
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7. Fixing Caldari Logistics - in Feedback/Requests [original thread]
Sum1ne Else wrote: SirManBoy wrote: why would the characteristics of a deployed piece of equipment change when it isn't actively operated by the user or attached to the suit? CCP did have this bonus in place, but the community winged abo...
- by Klutch Cordova - at 2014.07.10 15:58:00
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8. Nanite Injector should belong to the Gallente. - in Feedback/Requests [original thread]
Sure, you can have the Injector, and even the nanohives. As long as we get your scanners, so EVERYONE Caldari can know where you're at, regardless of class.
- by Klutch Cordova - at 2014.07.09 14:32:00
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9. Clone Termination & Revive Mechanics: Revisited - in Feedback/Requests [original thread]
Malkai Inos wrote: The current mechanics of clone termination and revive WP lack any depth or consideration of the tactical implications associated with any given action. Heavy emphasis is laid on the act of killing the player, while the critic...
- by Klutch Cordova - at 2014.07.05 21:17:00
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10. Ambush and Ambush OMS - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm curious how the other team can get 50 kills when the 16 players on your team can only die once Revive =! Respawn. Edit: Now I look silly.
- by Klutch Cordova - at 2014.06.27 23:59:00
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11. Ambush spawn points................. - in Feedback/Requests [original thread]
FALLGUY17 CRUSADER wrote: Hello, everyone. I'm FALLGUY17 CRUSADER, and I don't know what Drop Uplinks do. We know.
- by Klutch Cordova - at 2014.06.25 19:46:00
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12. [little things] heavy suit jump hight - in Feedback/Requests [original thread]
Wasn't this explained by someone that jump height was related to movement speed?
- by Klutch Cordova - at 2014.06.04 23:43:00
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13. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Grenades are supposed to be used to remove targets from cover, not to be an instant kill option. People clustering on an objective? Toss a nade. They now have to move or die. You force them from cover and mow them down when ...
- by Klutch Cordova - at 2014.06.04 23:28:00
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